
Assassin's Creed Origins
Assassin's Creed Origins targets 30fps across all console platforms using dynamic resolution scaling and temporal anti-aliasing. The base PS4 operates mostly at native 1080p with minor resolution dips, whereas PS4 Pro scales between 1350p and 1584p, providing cleaner detail and reduced softness. Both consoles target 30fps during gameplay with minor drops in heavy scenes, though PS4 Pro holds closer to the target under load. In-engine cutscenes suffer significant performance degradation on both platforms, falling to 20-25fps.
Graphics modes on PlayStation 5
PS5 delivers a steady 60fps during gameplay via the backward compatibility patch, inheriting the PS4 Pro dynamic resolution range (1152p-1620p, typically around 1440p). While gameplay performance is rock solid, real-time cutscenes feature camera-cut stutters, and pre-encoded cutscenes run at 30fps with poor frame pacing.
60fps Mode
PS5Employs dynamic resolution scaling from 1152p to 1620p, typically rendering around 1440p or below with TAA. Certain cloth physics and water normal maps update at 30fps half-rate.
Graphics modes on PlayStation 4 Pro
PS4 Pro increases image clarity with dynamic resolutions ranging between 1350p and 1584p. It handles demanding gameplay scenes better than the base console, maintaining closer proximity to 30fps, though cutscene performance remains poor.
Standard Mode
PS4 ProDynamic resolution scales between 1350p and 1584p without traditional checkerboarding. Higher sampling resolves clearer texture detail and reduces softness compared to base PS4.
Graphics modes on PlayStation 4
Base PS4 delivers a solid presentation mostly at native 1080p with temporal AA reducing shimmering on dense foliage. Gameplay largely maintains 30fps with minor drops into the high 20s in complex areas, though cutscenes frequently drop to 20-25fps.
Standard Mode
PS4Operates mostly at native 1080p with minor dynamic drops beneath. Temporal anti-aliasing reduces shimmering on foliage but adds softness to the image.
Known issues
Engine-driven cutscenes tank performance on both PS4 and PS4 Pro, wobbling between 20fps and 25fps.
Engine-driven cutscenes suffer from significant performance degradation, dropping down to 20-25fps.
The opening cutscene in Origins drops to 50-55fps on all current-gen platforms.
Pre-encoded cutscenes run at 30fps with severe frame-pacing issues causing noticeable stutter.
Real-time cutscenes duplicate a single frame on camera cuts, producing a brief stutter and temporary aliasing while TAA cleans up.
Certain elements such as camel cloth animations, banner cloth physics, NPC cloth animations, and water surface normal maps update at 30fps half-rate.
Video analysis
Independent technical videos referenced in our analysis.
Assassin's Creed Origins PS4 vs PS5 60FPS - Graphics Comparison - Framerate - 4K - Loading Times. @PixelAnalise551 likes44K views2 years ago
... Assassin's Creed Origins is a 2017 action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth ...
Digital Foundry•294K views · 24:54. Go to ... End of the Snake (Nightmare - Part 3 Playthrough) - Assassin's Creed Origins | 4K 60FPS PC.
Assassin's Creed Origins Vs Odyssey - Which Is Better? | Versus. GameSpot•1.4M views · 11:53 · Go to channel Digital Foundry ... PS5. NX Gamer•30K ...
Assassin's Creed Origins PS5 Pro Gameplay Review, Frame rate FPS & resolution details of this intense Egyptian take on the series where you ...
Go to channel Digital Foundry · [4K] Assassin's Creed Origins: PS4/ PS4 Pro Graphics Comparison + Frame-Rate Test. Digital Foundry•339K views.
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Frequently asked
Answers built from the verified data on this page.
What frame rate does Assassin's Creed Origins run at on PS5?
On PS5, Assassin's Creed Origins offers 1 graphics mode: 60fps Mode targets 60 FPS at 1620p.
What is the PSFoundry Performance Score of Assassin's Creed Origins?
Assassin's Creed Origins scores 66/100 on PS5. The Performance Score measures technical performance only — frame rate, image quality, graphics modes, visual features, responsiveness, loading and stability — not how good the game is.
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