
Metal Gear Solid Delta: Snake Eater
Metal Gear Solid Delta: Snake Eater is a native PS5-only Unreal Engine 5 remake that leans on Lumen global illumination. Base PS5 runs a 30fps-capped mode with a dynamic internal resolution of roughly 756p to 1152p and suffers from uneven frame pacing. PS5 Pro support was poor at launch in August 2025 - Digital Foundry measured worse performance and worse image clarity than base PS5 - and was reworked in patch 1.21 (November 2025), which finally split the Pro version into a Quality and a Performance option, both reconstructed with PSSR and with the Lumen flickering fixed. Even after the patch the game is CPU-limited: whenever several enemy AI are on screen the frame rate falls into the low 40s on Pro as well. There is no 120Hz mode and no PS4 version.
Graphics modes on PlayStation 5 Pro
Latest analysed patch: 1.21
After patch 1.21 the Pro version finally offers a 60fps option with PSSR, but the CPU bottleneck in AI-heavy scenes still costs it a locked frame rate.
PS5 Pro support launched in a poor state (worse than base PS5) and was reworked in patch 1.21, which added separate Quality and Performance options, PSSR reconstruction and a fix for Lumen flickering.
Quality
PS5 ProPSSR reconstruction only on Pro - the TAAU option is not available - with the Lumen flickering seen at launch fixed in patch 1.21.
Performance
PS5 ProPerformance option added on PS5 Pro in patch 1.21, reconstructed with PSSR.
Graphics modes on PlayStation 5
A single 30fps mode with uneven frame pacing and a low dynamic internal resolution for an Unreal Engine 5 remake.
Quality
PS5Unreal Engine 5 remake with Lumen global illumination; dynamic internal resolution between roughly 756p and 1152p.
PS5 vs PS5 Pro
Side-by-side comparison of graphics modes, resolution and technical features.
After patch 1.21 the PS5 Pro version is clearly the better one, but only because the base PS5 release is limited to a single unevenly paced 30fps mode.
| Metric | PS5 | PS5 Pro |
|---|---|---|
| Performance Score | 67Fair | 85Great |
| Recommended mode | Quality | Performance |
| Modes available | 1 | 2 |
| Peak target FPS | 30 | 60 |
| PSSR | No | Yes |
| Ray tracing | Yes | Yes |
| VRR | Yes | Yes |
| 120 Hz support | No | No |
| PS5 Pro Enhanced | No | Yes |
- Performance Score
- 67Fair
- Recommended mode
- Quality
- Modes available
- 1
- Peak target FPS
- 30
- PSSR
- No
- Ray tracing
- Yes
- VRR
- Yes
- 120 Hz support
- No
- PS5 Pro Enhanced
- No
- Performance Score
- 85Great
- Recommended mode
- Performance
- Modes available
- 2
- Peak target FPS
- 60
- PSSR
- Yes
- Ray tracing
- Yes
- VRR
- Yes
- 120 Hz support
- No
- PS5 Pro Enhanced
- Yes
Known issues
We haven't documented technical issues for this title yet — this doesn't mean the game is bug-free.
Video analysis
Independent technical videos referenced in our analysis.
Editor-approved YouTube technical reviews for this title will appear here once curated.
Frequently asked
Answers built from the verified data on this page.
What frame rate does Metal Gear Solid Delta: Snake Eater run at on PS5 Pro?
On PS5 Pro, Metal Gear Solid Delta: Snake Eater offers 2 graphics modes: Quality targets 30 FPS at 4K; Performance targets 60 FPS at 4K.
What frame rate does Metal Gear Solid Delta: Snake Eater run at on PS5?
On PS5, Metal Gear Solid Delta: Snake Eater offers 1 graphics mode: Quality targets 30 FPS at 4K.
Does Metal Gear Solid Delta: Snake Eater use PSSR on PS5 Pro?
Yes. At least one PS5 Pro graphics mode of Metal Gear Solid Delta: Snake Eater uses PSSR, Sony's machine-learning upscaler, according to the sources cited in our analysis.
Is Metal Gear Solid Delta: Snake Eater worth playing on PS5 Pro?
After patch 1.21 the PS5 Pro version is clearly the better one, but only because the base PS5 release is limited to a single unevenly paced 30fps mode.
What is the PSFoundry Performance Score of Metal Gear Solid Delta: Snake Eater?
Metal Gear Solid Delta: Snake Eater scores 85/100 on PS5 Pro. The Performance Score measures technical performance only — frame rate, image quality, graphics modes, visual features, responsiveness, loading and stability — not how good the game is.
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