Ghostwire: Tokyo cover art
PSFoundry Score
PS5
75
Good
2022·Tango Gameworks

Ghostwire: Tokyo — PS5 & PS5 Pro performance

Technical analysis last updated

Performance overview

Ghostwire: Tokyo on PS5 features an impressive Unreal Engine 4 presentation with hardware-accelerated ray tracing reflections and shadows. The game offers extensive visual modes across 60Hz and 120Hz display outputs. Standard Quality mode runs at 1800p and 30fps but suffers from severe frame-pacing flaws. Performance mode targets 60fps at 1440p upscaled via FSR to 4K, but drops framerate frequently. For the most balanced performance and visual output, disabling 120Hz at the PS5 system level while running HFR Quality mode locks framerate to a smooth 60fps at 1080p while maintaining ray-tracing effects.

Graphics modes on PlayStation 5

75
Good
Editorial evidenceSource-based Verified build
Last checked
2026-07-25
Build covered
Unknown
Cited sources
2
Coverage
1/6 modes fully documented
Editorial summary

Ghostwire: Tokyo features an impressive showcase of hardware ray-traced reflections and shadows on PS5, but options are overly convoluted. The standard Quality mode suffers from poor frame-pacing, while standard Performance mode struggles to maintain 60fps. Disabling 120Hz output in system settings to cap HFR Quality mode at 60fps is the best overall experience.

HFR Quality Mode (60Hz System Capped)

PS5Unverified
PSFoundry pick
Target FPS
60
Typical FPS
60–60
Output
1080p
Internal
Not verified
Ray tracing

Maintains hardware RT effects at ~1080p.

Quality Mode

PS5Unverified
Target FPS
30
Typical FPS
Not verified
Output
1800p
Internal
Not verified
Reconstruction
fsr
Reconstruction target
Not verified
fsrRay tracing

Delivers highest resolution (~1800p) with hardware RT reflections and selective RT shadows.

HFR Quality Mode (120Hz Output)

PS5Unverified
Target FPS
Not verified
Typical FPS
Not verified
Output
1080p
Internal
Not verified
Ray tracing120 Hz output supported

Retains hardware RT support at ~1080p resolution.

Performance Mode

PS5Unverified
Target FPS
60
Typical FPS
Not verified
Output
2160p
Internal
1440p
Reconstruction
fsr
Reconstruction target
Not verified
fsr

Ray tracing disabled. Internal static resolution around 1440p upscaled to 2160p via AMD FSR.

HFR Performance Mode (60Hz System Capped)

PS5Unverified
Target FPS
60
Typical FPS
60–60
Output
1080p
Internal
Not verified

Ray tracing disabled at ~1080p resolution.

HFR Performance Mode (120Hz Output)

PS5Unverified
Target FPS
Not verified
Typical FPS
Not verified
Output
1080p
Internal
Not verified
120 Hz output supported

Ray tracing disabled at ~1080p resolution.

PS5 vs PS5 Pro

Side-by-side comparison of graphics modes, resolution and technical features.

Not verified
Cross-console comparison not available

A side-by-side comparison requires verified graphics-mode data on both PS5 and PS5 Pro. It appears here as soon as both versions are analysed.

Known issues

Slow and muddy controller response
minor

Input response feels sluggish due to poor analog stick acceleration and deceleration tuning.

Status: ActiveType: inputPlatform: PS5
Screen Tearing in V-Sync Disabled Modes
minor

Modes configured with V-Sync turned off produce heavy screen tearing unless paired with a VRR-compatible display.

Status: ActiveType: visualPlatform: PS5
Unstable frame rate in standard Performance Mode
moderate

60Hz Performance mode rarely locks to 60fps and experiences frequent drops.

Status: ActiveType: performancePlatform: PS5
Inconsistent frame-pacing in 30fps Quality Mode
moderate

Quality mode suffers from inconsistent frame-pacing with fluctuating 16.7ms and 50ms frame persistence instead of a locked 33.3ms, introducing severe judder.

Status: ActiveType: performancePlatform: PS5
Improper Frame-Pacing in 30fps Quality Mode
moderate

Quality mode targeting 30fps exhibits inconsistent frame-pacing, resulting in stuttering and uneven motion reproduction.

Status: ActiveType: performancePlatform: PS5
Camera Response and Input Latency
moderate

Camera controls feel laggy with uneven response curves across default settings, though higher frame rate modes lessen the effect.

Status: ActiveType: inputPlatform: PS5

Video analysis

Independent technical videos referenced in our analysis.

Ghostwire Tokyo: PS5 vs Xbox Series X|S Performance Review
YouTube
YouTube

Ghostwire Tokyo now haunts the Xbox Series X | S consoles 1 year after it landed on PS5. With a wealth of modes including 30, ...

Ghostwire: Tokyo - PS5 Technical Analysis - Frame Rates ...
YouTube
YouTube

Ghostwire: Tokyo hits the PS5 this week, with an array of visual modes to pick from in order to play the game how you want to.

PS5 Pro: Ghostwire: Tokyo! - Great on PRO?
YouTube
YouTube

Go to channel Digital Foundry · Ghostwire Tokyo on PlayStation 5: The Digital Foundry Tech Review. Digital Foundry•171K views · 19:52. Go to ...

Ghostwire Tokyo on PlayStation 5: The Digital Foundry Tech ...
Digital Foundry
YouTube

Ghostwire Tokyo sees accomplished developers Tango Gameworks transition from their own idtech-based engine to Unreal Engine 4, bringing with ...

Ghostwire Tokyo: Xbox Series X vs PS5 vs PS5 Pro ...
YouTube
YouTube

PS5 Pro: Ghostwire: Tokyo! - Great on PRO? MajorBen - Gaming•1K views ... Ghostwire Tokyo on PlayStation 5: The Digital Foundry Tech Review.

Ghostwire: Tokyo - PS5 PRO - Small FPS and Resolution Test
YouTube
YouTube

PS5 Pro: Ghostwire: Tokyo! - Great on PRO? MajorBen - Gaming•1K views ... Ghostwire Tokyo on PlayStation 5: The Digital Foundry Tech Review.

External links open in a new tab. PSFoundry is not affiliated with the linked publications.

Sources and verification

Every technical claim on this page is attributed. Nothing is estimated.

PSFoundry is primarily a source-based database. A game is only marked as personally tested when PSFoundry has directly tested it. All other technical information is attributed to its original source.

  • UnverifiedTechnical review of Ghostwire: Tokyo on PS5 detailing its six official graphics modes alongside system-level 60Hz capped variants. Highlights Unreal Engine 4 integration, hardware ray tracing for reflDigital Foundry2022-03-26

    Technical review of Ghostwire: Tokyo on PS5 detailing its six official graphics modes alongside system-level 60Hz capped variants. Highlights Unreal Engine 4 integration, hardware ray tracing for reflections and shadows, frame-pacing issues in 30fps Quality mode, performance drops in standard 60fps mode, and recommended HFR configurations.

    Open source
  • UnverifiedGhostwire: Tokyo on PS5 offers a wide variety of visual modes utilizing Unreal Engine 4 and FSR 1 upscaling. While the PS5 version features superior ray tracing clarity and better performance than XboDigital Foundry2023-04-18

    Ghostwire: Tokyo on PS5 offers a wide variety of visual modes utilizing Unreal Engine 4 and FSR 1 upscaling. While the PS5 version features superior ray tracing clarity and better performance than Xbox Series X, it still suffers from frame-pacing issues in 30fps Quality mode, frame rate instability across high frame rate modes, and sluggish input response.

    Open source

Frequently asked

Answers built from the verified data on this page.

What frame rate does Ghostwire: Tokyo run at on PS5?

On PS5, Ghostwire: Tokyo offers 6 graphics modes: Quality Mode targets 30 FPS at 1800p; HFR Quality Mode (60Hz System Capped) targets 60 FPS at 1080p; HFR Quality Mode (120Hz Output) targets 65 FPS at 1080p; Performance Mode targets 60 FPS at 2160p; HFR Performance Mode (60Hz System Capped) targets 60 FPS at 1080p; HFR Performance Mode (120Hz Output) targets 60 FPS at 1080p.

Does Ghostwire: Tokyo support 120 Hz on PlayStation?

Yes. HFR Quality Mode (120Hz Output) on PS5, HFR Performance Mode (120Hz Output) on PS5 run with 120 Hz output on a compatible display. That is a 120 Hz output container with a higher frame-rate range — no mode targets a locked 120 FPS.

What is the PSFoundry Score of Ghostwire: Tokyo?

Ghostwire: Tokyo scores 75/100 on PS5. The PSFoundry Score measures technical performance only — frame rate, image quality, graphics modes, visual features, responsiveness, loading and stability — not how good the game is.

Patch history

Only updates that changed graphics modes, resolution, frame rate or visual features.

Not verified
No graphics-related patches logged

We only log updates with a documented effect on graphics modes, resolution, frame rate or visual features. None have been verified for this title yet.

The players' verdict

Recent player impressions of how the game runs on PS5 and PS5 Pro.

Not verified
No player impressions collected yet

We publish player impressions from Reddit, ResetEra and specialist forums only when they discuss how the game actually runs. They never affect the PSFoundry Score.

Related analyses

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