
Ghostwire: Tokyo
Ghostwire: Tokyo on PS5 features an impressive Unreal Engine 4 presentation with hardware-accelerated ray tracing reflections and shadows. The game offers extensive visual modes across 60Hz and 120Hz display outputs. Standard Quality mode runs at 1800p and 30fps but suffers from severe frame-pacing flaws. Performance mode targets 60fps at 1440p upscaled via FSR to 4K, but drops framerate frequently. For the most balanced performance and visual output, disabling 120Hz at the PS5 system level while running HFR Quality mode locks framerate to a smooth 60fps at 1080p while maintaining ray-tracing effects.
Graphics modes on PlayStation 5
Ghostwire: Tokyo features an impressive showcase of hardware ray-traced reflections and shadows on PS5, but options are overly convoluted. The standard Quality mode suffers from poor frame-pacing, while standard Performance mode struggles to maintain 60fps. Disabling 120Hz output in system settings to cap HFR Quality mode at 60fps is the best overall experience.
HFR Quality Mode (120Hz Output)
PS5Retains hardware RT support at ~1080p resolution.
Quality Mode
PS5Delivers highest resolution (~1800p) with hardware RT reflections and selective RT shadows.
HFR Quality Mode (60Hz System Capped)
PS5Maintains hardware RT effects at ~1080p.
Performance Mode
PS5Ray tracing disabled. Internal static resolution around 1440p upscaled to 2160p via AMD FSR.
HFR Performance Mode (60Hz System Capped)
PS5Ray tracing disabled at ~1080p resolution.
HFR Performance Mode (120Hz Output)
PS5Ray tracing disabled at ~1080p resolution.
Known issues
Input response feels sluggish due to poor analog stick acceleration and deceleration tuning.
Modes configured with V-Sync turned off produce heavy screen tearing unless paired with a VRR-compatible display.
60Hz Performance mode rarely locks to 60fps and experiences frequent drops.
Quality mode suffers from inconsistent frame-pacing with fluctuating 16.7ms and 50ms frame persistence instead of a locked 33.3ms, introducing severe judder.
Quality mode targeting 30fps exhibits inconsistent frame-pacing, resulting in stuttering and uneven motion reproduction.
Camera controls feel laggy with uneven response curves across default settings, though higher frame rate modes lessen the effect.
Video analysis
Independent technical videos referenced in our analysis.
Ghostwire Tokyo now haunts the Xbox Series X | S consoles 1 year after it landed on PS5. With a wealth of modes including 30, ...
Ghostwire: Tokyo hits the PS5 this week, with an array of visual modes to pick from in order to play the game how you want to.
Go to channel Digital Foundry · Ghostwire Tokyo on PlayStation 5: The Digital Foundry Tech Review. Digital Foundry•171K views · 19:52. Go to ...
Ghostwire Tokyo sees accomplished developers Tango Gameworks transition from their own idtech-based engine to Unreal Engine 4, bringing with ...
PS5 Pro: Ghostwire: Tokyo! - Great on PRO? MajorBen - Gaming•1K views ... Ghostwire Tokyo on PlayStation 5: The Digital Foundry Tech Review.
PS5 Pro: Ghostwire: Tokyo! - Great on PRO? MajorBen - Gaming•1K views ... Ghostwire Tokyo on PlayStation 5: The Digital Foundry Tech Review.
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Frequently asked
Answers built from the verified data on this page.
What frame rate does Ghostwire: Tokyo run at on PS5?
On PS5, Ghostwire: Tokyo offers 6 graphics modes: HFR Quality Mode (120Hz Output) targets 65 FPS at 1080p; Quality Mode targets 30 FPS at 1800p; HFR Quality Mode (60Hz System Capped) targets 60 FPS at 1080p; Performance Mode targets 60 FPS at 2160p; HFR Performance Mode (60Hz System Capped) targets 60 FPS at 1080p; HFR Performance Mode (120Hz Output) targets 60 FPS at 1080p.
Does Ghostwire: Tokyo support 120 Hz on PlayStation?
Yes. HFR Quality Mode (120Hz Output) on PS5, HFR Performance Mode (120Hz Output) on PS5 run with 120 Hz output on a compatible display.
What is the PSFoundry Performance Score of Ghostwire: Tokyo?
Ghostwire: Tokyo scores 81/100 on PS5. The Performance Score measures technical performance only — frame rate, image quality, graphics modes, visual features, responsiveness, loading and stability — not how good the game is.
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