
Cyberpunk 2077 — PS5 & PS5 Pro performance
Technical analysis last updated
The PS5 Pro update brings significant visual and performance enhancements to Cyberpunk 2077 compared to the standard PS5 version. While base PS5 relies on FSR2 upscaling and offers no ray tracing in its 60fps performance mode, PS5 Pro introduces PSSR upscaling and ray tracing across both its 30fps/40fps Ray Tracing Pro and 60fps Ray Tracing modes. PS5 Pro also features a non-RT performance mode targeting up to 90fps with VRR. Across all modes, PS5 Pro delivers cleaner image quality, superior lighting, and improved shadow rendering, making it a substantial upgrade on current-gen hardware.
Graphics modes on PlayStation 5 Pro
Latest analysed patch: 2.3
Cyberpunk 2077 on PS5 Pro offers a major upgrade over the base console across three distinct graphics modes. The CDPR-recommended 60fps RT mode strikes an excellent balance between frame rate and enhanced lighting, while the RT Pro mode pushes visual quality further at 30/40fps. PSSR upscaling provides a notably cleaner image than FSR2.
Adds PSSR upscaling, Ray Tracing Pro mode with expanded RT lighting/shadows/reflections, a recommended 60fps RT mode, and a non-RT high frame rate performance mode targeting 90fps with VRR.
60fps RT Mode
PS5 ProMeasuredMeasured in: Dogtown driving and dense night-time crowd traversal
Ray traced reflections retained at 60fps thanks to PSSR reconstruction; the cleanest all-round option on PS5 Pro.
Build 2.3 · Checked 2026-07-29
Performance (Non-RT)
PS5 ProMeasuredMeasured in: Dogtown driving and dense night-time crowd traversal
Higher internal resolution delivering clean 4K via temporal upscaling, but disables ray tracing features.
Build 2.3 · Checked 2026-07-29
Ray Tracing Pro
PS5 ProMeasuredMeasured in: Dogtown driving and dense night-time crowd traversal
PSSR upscaled to full 4K from ~1440p internal resolution. Includes RT sun and local shadows, sky/emissive lighting, RT ambient occlusion, and limited RT reflections on car/transparent surfaces.
Build 2.3 · Checked 2026-07-29
Graphics modes on PlayStation 5
Latest analysed patch: 2.3
The standard PS5 version uses FSR2 upscaling instead of PSSR. Its 60fps performance mode lacks ray tracing entirely, while its quality mode exhibits shadow cascades and less accurate lighting compared to the PS5 Pro implementation.
Performance
PS5MeasuredMeasured in: Dogtown driving and dense night-time crowd traversal
Lacks ray tracing and PSSR upscaling.
Build 2.3 · Checked 2026-07-29
Quality
PS5MeasuredMeasured in: Dogtown driving and dense night-time crowd traversal
Lacks the extensive RT lighting, AO, and reflections found on PS5 Pro.
Build 2.3 · Checked 2026-07-29
PS5 vs PS5 Pro
Side-by-side comparison of graphics modes, resolution and technical features.
The PS5 Pro patch is a substantial upgrade for Cyberpunk 2077, bringing PSSR 4K upscaling, expanded ray tracing (shadows, emissive lighting, AO, reflections), and frame rates up to 90fps in non-RT performance mode.
| Metric | PS5 | PS5 Pro |
|---|---|---|
| PSFoundry Score | 73Good | 80Great |
| Recommended mode | Performance | 60fps RT Mode |
| Modes available | 2 | 3 |
| Highest target FPS | 60 | 60 |
| Highest verified capability | 60 fps target | up to 90 fps with VRR · 40 fps with 120 Hz HFR |
| PSSR | No | Yes |
| Ray tracing | No | Yes |
| VRR | Yes | Yes |
| 120 Hz support | No | Yes |
| PS5 Pro Enhanced | No | Yes |
- PSFoundry Score
- 73Good
- Recommended mode
- Performance
- Modes available
- 2
- Highest target FPS
- 60
- Highest verified capability
- 60 fps target
- PSSR
- No
- Ray tracing
- No
- VRR
- Yes
- 120 Hz support
- No
- PS5 Pro Enhanced
- No
- PSFoundry Score
- 80Great
- Recommended mode
- 60fps RT Mode
- Modes available
- 3
- Highest target FPS
- 60
- Highest verified capability
- up to 90 fps with VRR · 40 fps with 120 Hz HFR
- PSSR
- Yes
- Ray tracing
- Yes
- VRR
- Yes
- 120 Hz support
- Yes
- PS5 Pro Enhanced
- Yes
Known issues
Object and texture pop-in remains present across modes on PS5 Pro, similar to base console releases.
Video analysis
Independent technical videos referenced in our analysis.
Cyberpunk 2077 PS5 Pro Review: All New Modes & Features Tested! ... Digital Foundry•545K views.
Cyberpunk 2077 PS5 Pro Review: All New Modes & Features Tested! Digital Foundry · 308K views ; Upgraded PSSR Tested: Silent Hill f, Final Fantasy ...
The latest DF Direct Weekly sees Rich get to grips with Cyberpunk 2077's console VRR - putting our work-in-progress VRR capture tools to the ...
27:46. Go to channel Digital Foundry · Cyberpunk 2077 PS5 Pro Review: All New Modes & Features Tested! Digital Foundry•308K views · 9:10.
27:46. Go to channel Digital Foundry · Cyberpunk 2077 PS5 Pro Review: All New Modes & Features Tested! Digital Foundry•308K views · 11:59.
The actual next-gen update is not available for cyberpunk for ps5 series x or s but there are actually significant enhancements and improvements.
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Sources and verification
Every technical claim on this page is attributed. Nothing is estimated.
PSFoundry is primarily a source-based database. A game is only marked as personally tested when PSFoundry has directly tested it. All other technical information is attributed to its original source.
- MeasuredDigital Foundry evaluates Cyberpunk 2077's PS5 Pro patch, which introduces three distinct graphics modes: Ray Tracing Pro (targeting 30fps or 40fps at 120Hz), 60fps RT Mode (recommended by CDPR), and Digital Foundry2026-04-07Patch 2.3
Digital Foundry evaluates Cyberpunk 2077's PS5 Pro patch, which introduces three distinct graphics modes: Ray Tracing Pro (targeting 30fps or 40fps at 120Hz), 60fps RT Mode (recommended by CDPR), and an unlocked non-RT Performance Mode targeting up to 90fps with VRR. The patch leverages PSSR upscaling and expanded ray tracing features.
Test scenario: Digital Foundry capture and frame-time analysis
Open source - OfficialPlayStation 5 Pro Update Is Live!CD PROJEKT RED2026-04-08Patch PS5 Pro Update
CD PROJEKT RED's PS5 Pro update introduces PSSR reconstruction, a Ray Tracing mode (developer default, 60 fps), a Performance mode targeting 60 fps and up to 90 fps with VRR, and a Ray Tracing Pro mode at 30 fps (40 fps on high-refresh displays).
Open source - OfficialCyberpunk 2077 PlayStation 5 Pro enhancements detailedPlayStation Blog2026-04-07Patch PS5 Pro Update
PlayStation's technical breakdown of the Cyberpunk 2077 PS5 Pro version: PSSR upscaling to 4K, expanded ray tracing (skylight, emissive lighting, ambient occlusion, vehicle reflections) and the frame-rate behaviour of each Pro graphics mode.
Open source
Frequently asked
Answers built from the verified data on this page.
What frame rate does Cyberpunk 2077 run at on PS5 Pro?
On PS5 Pro, Cyberpunk 2077 offers 3 graphics modes: 60fps RT Mode targets 60 FPS at 4K; Performance (Non-RT) targets 60 FPS and can reach up to 90 FPS on a VRR display at 4K; Ray Tracing Pro runs at 30 FPS on a standard display and 40 FPS when 120 Hz HFR output is available at 4K.
What frame rate does Cyberpunk 2077 run at on PS5?
On PS5, Cyberpunk 2077 offers 2 graphics modes: Quality targets 30 FPS at 4K; Performance targets 60 FPS at 4K.
Does Cyberpunk 2077 support 120 Hz on PlayStation?
Yes. 60fps RT Mode on PS5 Pro, Ray Tracing Pro on PS5 Pro run with 120 Hz output on a compatible display. That is a 120 Hz output container with a higher frame-rate range — no mode targets a locked 120 FPS. Ray Tracing Pro reaches 40 FPS on an HFR display and 30 FPS otherwise.
Does Cyberpunk 2077 use PSSR on PS5 Pro?
Yes. At least one PS5 Pro graphics mode of Cyberpunk 2077 uses PSSR, Sony's machine-learning upscaler, according to the sources cited in our analysis.
Is Cyberpunk 2077 worth playing on PS5 Pro?
The PS5 Pro patch is a substantial upgrade for Cyberpunk 2077, bringing PSSR 4K upscaling, expanded ray tracing (shadows, emissive lighting, AO, reflections), and frame rates up to 90fps in non-RT performance mode.
What is the best graphics mode for Cyberpunk 2077 on PS5 Pro?
Best overall balance: 60fps RT Mode — 60fps RT Mode targets 60 FPS at 4K. Highest frame rate: Performance (Non-RT) targets 60 FPS and can reach up to 90 FPS on a VRR display at 4K. Best ray-traced image quality: Ray Tracing Pro runs at 30 FPS on a standard display and 40 FPS when 120 Hz HFR output is available at 4K. 60fps RT Mode is the mode the developer recommends as the default.
Patch history
Only updates that changed graphics modes, resolution, frame rate or visual features.
Introduced three Pro graphics modes: Ray Tracing (default, 60fps), Performance (60fps, up to 90fps with VRR) and Ray Tracing Pro (40fps on high-refresh displays, 30fps otherwise).
The data on this page reflects the game as of this patch.
- PS5 Pro UpdatePS5 Pro8 Apr 2026Free PlayStation 5 Pro updateCD PROJEKT RED
Added a dedicated PlayStation 5 Pro version of the game, with Variable Rate Shading for optimised shading and BVH8 (8-way bounding volume hierarchy) support to make ray-traced lighting, shadows and reflections more efficient.
Graphics modes: Introduced three Pro graphics modes: Ray Tracing (default, 60fps), Performance (60fps, up to 90fps with VRR) and Ray Tracing Pro (40fps on high-refresh displays, 30fps otherwise).
Resolution: The image is rendered at a lower internal resolution and reconstructed by PSSR to maintain high frame rates.
Performance: Performance Mode targets 60fps on a standard display and up to 90fps on VRR-enabled displays.
PSSR: Added support for PlayStation Spectral Super Resolution (PSSR), Sony's AI-based upscaling on PS5 Pro.
Ray tracing: Ray Tracing Mode adds ray-traced reflections on vehicle paint and transparent objects with all shadows ray traced; Ray Tracing Pro Mode adds ray-traced skylight, emissive lighting and ambient occlusion. Optimised ray-traced object queries and an improved ray-tracing cache reduce shadow popping.
The players' verdict
Recent player impressions of how the game runs on PS5 and PS5 Pro.
“Cyberpunk with the raytracing 60 mode on could maybeeee be the best looking game right now on consoles. I'm pretty convinced that it is the game that currently pushes the Pro hardware the farthest so far, considering the insane IQ you get with a 1440p base resolution and the incredible performance we get with those raytracing features.”
“For some reason, Cyberpunk does not seem to click properly with an uncapped framerate and VRR, at least on my 120hz display. I was getting very noticeable drops in fluidity both in performance and raytracing 60 modes. But turning off the 120hz mode in my PS5 system settings while keeping VRR on improved drastically the fluidity and overall performance of the game.”
“VRS is really well done, though. I haven't noticed any VRS-driven artifacts. The more I play it, the more amazed I am. RT implementation is spectacular.”
“Kudos to CDPR, very impressive upgrade — the only eye-sore left with this game is the pop-in.”
“The quality of detail in reflections looks a significant step up from Spider-Man 2. I don't think I've played anything on PS5/Pro with all cascaded shadow maps fully replaced with RT. Cyberpunk's direct-view LoDs are on the more aggressive side though, with some chunky geometry and low res textures in pretty clear view.”
“If it's still not a locked 60fps in all modes, that's a bit disappointing… but I'll take better visuals over a blurry image any day.”
“Pro starting to stretch its legs. This is a very solid update.”
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Browse the full PlayStation performance database or the PS5 Pro Enhanced games list.