
Kingdom Come: Deliverance
Kingdom Come: Deliverance received a current-generation native update that drastically improves visual fidelity over the PS4 original. The base PS4 version runs at 1080p at 30fps with low-quality assets, whereas PS5 and PS5 Pro target 60fps at dynamic 1080p-1440p using FSR1 upscaling. PS5 incorporates PC ultra-grade shadows, high-definition textures, and upgraded ambient occlusion, but suffers frame rate dips into the 40s in dense towns. The PS5 Pro lacks bespoke features or PSSR, but offers higher average resolution and improved frame rate stability. VRR is strongly recommended for standard PS5 users.
Graphics modes on PlayStation 5 Pro
On PS5 Pro, Kingdom Come: Deliverance lacks PSSR or unique settings modes, but uses extra GPU power to maintain the upper 1440p dynamic limit far more consistently. Frame rates remain closest to 60fps among PlayStation consoles during stress points.
Does not feature dedicated PS5 Pro enhancements or PSSR support; instead, extra GPU performance is utilized by dynamic resolution scaling to stick closer to the maximum 1440p upper bound.
Performance Mode
PS5 ProDynamic 1080p to 1440p resolution, rendering more frequently at the max 1440p ceiling. Uses FSR1 upscaling.
Graphics modes on PlayStation 5
The current-gen PS5 update introduces ultra-grade PC graphical settings, high-definition textures, and improved ambient occlusion. Running at dynamic 1080p to 1440p upscaled via FSR1, it targets 60fps but experiences drops into the 40s in NPC-heavy towns like Rattay.
Performance Mode
PS5Dynamic resolution between 1080p and 1440p reconstructed with FSR1 spatial upscaling and sharpening filter. Features optional high-definition textures and PC ultra shadow quality.
Graphics modes on PlayStation 4 Pro
PS4 Pro upgrades native resolution to 1080p with improved ambient occlusion and shorter load times. Frame rates are better locked than on base hardware, though stutter from the 31 fps cap and pop-in remain present.
Standard Mode
PS4 ProNative 1080p resolution with improved ambient occlusion over base PS4. Slightly improved LOD draw distance.
Graphics modes on PlayStation 4
The legacy PS4 release targets 1080p at 30fps with lower graphical presets, limited ambient occlusion, and low-resolution textures due to system memory constraints.
Standard Mode
PS4Fixed 1080p resolution with low-resolution textures and lower-grade ambient occlusion.
PS5 vs PS5 Pro
Side-by-side comparison of graphics modes, resolution and technical features.
The PS5 Pro lacks bespoke graphical modes or PSSR support, but relies on its additional GPU overhead to hold the maximum 1440p dynamic resolution bound more consistently and stay closer to 60fps in stress points.
| Metric | PS5 | PS5 Pro |
|---|---|---|
| Performance Score | 74Good | 74Good |
| Recommended mode | Performance Mode | Performance Mode |
| Modes available | 1 | 1 |
| Peak target FPS | 60 | 60 |
| PSSR | No | No |
| Ray tracing | No | No |
| VRR | Yes | Yes |
| 120 Hz support | No | No |
| PS5 Pro Enhanced | No | No |
- Performance Score
- 74Good
- Recommended mode
- Performance Mode
- Modes available
- 1
- Peak target FPS
- 60
- PSSR
- No
- Ray tracing
- No
- VRR
- Yes
- 120 Hz support
- No
- PS5 Pro Enhanced
- No
- Performance Score
- 74Good
- Recommended mode
- Performance Mode
- Modes available
- 1
- Peak target FPS
- 60
- PSSR
- No
- Ray tracing
- No
- VRR
- Yes
- 120 Hz support
- No
- PS5 Pro Enhanced
- No
Known issues
Shadows past a certain distance refresh at 15fps, notably visible beneath horses.
In heavy locations like Talmberg Barracks or Rattay Town, performance drops into the 40s, falling below the PS5's 48Hz VRR floor and causing visible judder.
The rely on AMD FSR1 spatial upscaling paired with a sharpening filter causes aggressive image flicker on foliage over long view distances.
Engine caps frame rate at 31 fps instead of 30 fps, creating a stuttering frame cadence during play.
Engine caps frame rate at 31 fps instead of 30 fps, creating a stuttering frame cadence during play.
A slight increase in temporal flicker is observable when using PSSR upscaling compared to base PS5's FSR implementation.
Trees, building detail, and low-resolution textures visibly pop into higher detail late while traversing environments.
Video analysis
Independent technical videos referenced in our analysis.
Go to channel Digital Foundry · Kingdom Come Deliverance Current-Gen Upgrade: PS5/PS5 Pro/Xbox Series X|S Review. Digital Foundry•105K views.
Kingdom Come Deliverance Current-Gen Upgrade: PS5/PS5 Pro/Xbox Series X|S Review. @DigitalFoundry3.8K likes105K views4 months ago more.
Let's see how this update on the PS5 Pro looks when compared to an original launch PlayStation 4.
Select 2160p for Best Quality ◅◅ Kingdom Come: Deliverance PS4 PRO vs PS5 PRO Next-Gen (FREE) Upgrade Graphics & Frame Rate Comparison Drop ...
PS5 Pro: Kingdom Come: Deliverance II Tested! - THIS LOOKS AMAZING! Join this channel to get access to perks: ...
We're comparing the experience here on the PlayStation 5 Pro and the Xbox Series X console.
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Frequently asked
Answers built from the verified data on this page.
What frame rate does Kingdom Come: Deliverance run at on PS5 Pro?
On PS5 Pro, Kingdom Come: Deliverance offers 1 graphics mode: Performance Mode targets 60 FPS at 1440p.
What frame rate does Kingdom Come: Deliverance run at on PS5?
On PS5, Kingdom Come: Deliverance offers 1 graphics mode: Performance Mode targets 60 FPS at 1440p.
Is Kingdom Come: Deliverance worth playing on PS5 Pro?
The PS5 Pro lacks bespoke graphical modes or PSSR support, but relies on its additional GPU overhead to hold the maximum 1440p dynamic resolution bound more consistently and stay closer to 60fps in stress points.
What is the PSFoundry Performance Score of Kingdom Come: Deliverance?
Kingdom Come: Deliverance scores 74/100 on PS5 Pro. The Performance Score measures technical performance only — frame rate, image quality, graphics modes, visual features, responsiveness, loading and stability — not how good the game is.
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