
Tom Clancy's The Division 2
The Division 2's next-gen patch lifts the previous 30fps frame-rate cap on PS4 Pro up to a smooth 60fps on PlayStation 5. On PS4 Pro, the game runs at a capped 30fps with full visual features including volumetric lighting, atmospheric fog, and screen-space reflections. PlayStation 5 achieves a steady 60fps using a dynamic resolution scaling between 1080p and 1890p with temporal reconstruction. However, the PS5 build currently suffers from visual regressions, omitting volumetric effects and screen-space reflections present on PS4 Pro, while also featuring slightly slower loading times than competing next-gen consoles.
Graphics modes on PlayStation 5
PlayStation 5 delivers a nearly locked 60fps experience in high-stress scenarios, utilizing dynamic resolution scaling up to 1890p. However, it currently suffers from noticeable visual bugs, lacking volumetric fog, atmospheric lighting, and screen-space reflections that were present on PS4 Pro.
60fps Mode
PS5Uses temporal reconstruction. Missing volumetric lighting, atmospheric fog, smoke haze, and screen-space reflections (replaced by static cube-maps).
Graphics modes on PlayStation 4 Pro
PS4 Pro delivers the complete original visual feature set, including full volumetric fog and screen-space reflections, locked to a 30fps target.
Default Mode
PS4 ProIncludes full volumetric lighting, atmospheric fog, smoke haze, and screen-space reflections.
Graphics modes on PlayStation 4
Base PS4 operates at a constant native 1080p resolution with no recorded drops. Performance is rock-solid at a locked 30fps throughout gameplay, though texture pop-in remains a distraction.
Standard Mode
PS4Native 1080p rendering. Retains visual features like screen-space reflections and water physics, but exhibits texture pop-in.
Known issues
The PS5 build omits volumetric lighting, atmospheric fog, smoke haze, and screen-space reflections (falling back to static cube-maps), all of which are present on PS4 Pro.
PS5 loading times lag behind other next-gen machines by a few seconds when loading the same content.
Low-resolution textures on posters, billboards, and environment assets take noticeable time to swap to high-resolution versions.
NPCs occasionally show unnatural behavior, such as floating or scaling staircases while aiming directly upward.
The PS5 backward compatibility update fails to render fog, smoke, and lighting details properly, resulting in degraded visuals compared to PS4 Pro.
Initial load into the game takes approximately 17 seconds on PS5 SSD.
Video analysis
Independent technical videos referenced in our analysis.
... Digital Foundry: http://bit.ly/DFSubscribe. ... Finding Space For Sound: Environmental Acoustics in Tom Clancy's The Division 2.
Tom Clancy's The Division 2 | PS5 Pro Gameplay on LG OLED CX 77 ... Go to channel Digital Foundry · Cyberpunk 2077 PS5 Pro Review: All ...
These are the best recommended settings for Tom Clancy's The Division 2 PS5 Pro to get the most out of your gameplay.
The Division 2 scales wonderfully across every console with 30fps cap in mind, including improved light shafts, shadows, ambient occlusion and ...
... Tom Clancy's The Division 2 is an online open world, action shooter RPG experience set in a collapsing and fractured Washington, D.C. This ...
This video walks through the load times for Tom Clancy's The Division 2 on the PlayStation 5 and PC. #TheDivision2 #PlayStation5.
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Frequently asked
Answers built from the verified data on this page.
What frame rate does Tom Clancy's The Division 2 run at on PS5?
On PS5, Tom Clancy's The Division 2 offers 1 graphics mode: 60fps Mode targets 60 FPS.
What is the PSFoundry Performance Score of Tom Clancy's The Division 2?
Tom Clancy's The Division 2 scores 68/100 on PS5. The Performance Score measures technical performance only — frame rate, image quality, graphics modes, visual features, responsiveness, loading and stability — not how good the game is.
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