Feature

PS5 120Hz Games — HFR, 40 FPS, VRR & High Frame Rate Modes

PS5 and PS5 Pro games that use a 120 Hz output without running at 120 FPS: 40 FPS fidelity modes, 80/90 FPS HFR modes and unlocked frame rates with VRR.

These games need a 120 Hz display but do not reach 120 FPS. A 120 Hz output container is what makes 40 FPS, 80 FPS, 90 FPS and unlocked VRR modes possible — the refresh rate is the container, not the frame rate. Titles with a genuine 120 FPS mode are listed separately.

26 verified games · 62 modes using a 120 Hz output below 120 FPS
Verified 120 Hz / high-frame-rate modes on PS5 and PS5 Pro
GameConsoleModeFrame rateResolutionNotes
Cyberpunk 2077PS5 ProPro enhanced60fps RT Mode60 fps1080p–1440p dynamic → 4K
120 Hz outputVRRPSSRRay tracingpssr

Ray traced reflections retained at 60fps thanks to PSSR reconstruction; the cleanest all-round option on PS5 Pro.

Cyberpunk 2077PS5 ProPro enhancedRay Tracing Pro30 fps (peaks 40)1440p → 4K
120 Hz outputPSSRRay tracingpssr

PSSR upscaled to full 4K from ~1440p internal resolution. Includes RT sun and local shadows, sky/emissive lighting, RT ambient occlusion, and limited RT reflections on car/transparent surfaces.

Fallout 4PS5120Hz Quality Mode40 fps4K
120 Hz output

4K output with PC ultra equivalent settings for foliage and object draw distance.

The Last of Us Part IPS5 ProPro enhancedPro Mode60 fps1440p → 4K
120 Hz outputVRRPSSRpssr

Substantial visual improvement over base performance mode with refined foliage and reduced post-processing sharpening. Mild image instability/grain artifact and occasional seam shimmering noted.

The Last of Us Part IPS5 ProPro enhancedPerformance Mode60 fps1440p
120 Hz outputVRR

Identical rendering to base PS5 performance mode with native 1440p output and aggressive sharpening.

The Last of Us Part IPS5 ProPro enhancedFidelity Mode30 fps4K
120 Hz outputVRRnative

Native 4K rendering with clean thin geometry, though fine foliage detail in motion can alias slightly more than Pro mode.

The Last of Us Part IPS5Performance Mode60 fps1440p
120 Hz outputVRR

1440p rendering with noticeable post-process sharpening and undersampled foliage aliasing.

The Last of Us Part IPS5Fidelity Mode30 fps4K
120 Hz outputVRRnative

Native 4K rendering offering clean geometry and high static detail.

Resident Evil RequiemPS5 ProPro enhanced120Hz ModeUnknownUnknown
120 Hz outputVRRfsr

Disables ray tracing and the temporal upscaler, using a spatial scaler similar to FSR1.

Horizon Forbidden WestPS5 ProPro enhancedPerformance Pro Mode60 fps1440p → 4K
120 Hz outputVRRtemporal

Reconstructs from ~1440p using Guerrilla's custom upscaler. Features refined subpixel detail, superior foliage anti-aliasing, improved SSR, and cleaner depth of field.

Horizon Forbidden WestPS5 ProPro enhancedBalanced Pro Mode40 fpsUnknown
120 Hz outputVRRtemporal

Visual settings sit between Resolution Pro and Performance Pro modes.

StarfieldPS5 ProPro enhancedEnhanced Mode (40 FPS)40 fps1800p
120 Hz output

Runs Enhanced visual settings at 1800p internal resolution within a 120Hz display container.

Marvel's Spider-Man 2PS5 ProPro enhancedFidelity Pro40 fps (peaks 59)near-4K
120 Hz outputVRRPSSRRay tracingpssr

Near-4K internal resolution upscaled via PSSR. Features optional RT key light shadows, high-res RT reflections/interiors, and RTAO with screen-space GI.

Marvel's Spider-Man 2PS5Fidelity30 fpsUnknown
120 Hz outputVRRRay tracingtemporal

Uses temporal injection upscaling with standard ray tracing enabled.

Black Myth: WukongPS5 ProPro enhancedBalance Mode (120Hz)40 fps1296p → 4K
120 Hz outputPSSRpssr

PSSR upscales 1296p internal resolution to 4K with shadow settings slightly lower than Quality mode.

Lies of PPS5High Frame Rate Quality Mode40 fps1872p–2160p dynamic → 4K
120 Hz output

Maintains quality visual settings, but internal resolution drops dynamically between 1872p and native 4K as GPU load increases.

Kingdom Come: Deliverance IIPS5 ProPro enhancedDefault Mode60 fps1296p → 4K
120 Hz outputVRRPSSRpssr

Renders internally at 1296p and upscales to 4K using PSSR. Features improved foliage/shadow draw distances, AO, and object quality equivalent to base PS5 Fidelity mode, with slight temporal flicker.

Kingdom Come: Deliverance IIPS5 ProPro enhancedPerformance Mode60 fps1080p → 1440p
120 Hz outputVRRfsr2

Renders at native 1080p upscaled to 1440p via FSR 2. Reduced foliage and shadow draw distance, lower quality AO and geometry compared to Fidelity mode.

Kingdom Come: Deliverance IIPS5Performance Mode60 fps1080p → 1440p
120 Hz outputVRRfsr2

Renders at native 1080p upscaled to 1440p via FSR 2. Reduced foliage and shadow draw distance, lower quality AO and geometry compared to Fidelity mode.

Ghost of YoteiPS5 ProPro enhancedPerformance60 fps1080p–1440p dynamic → 4K
120 Hz outputPSSRpssr

Holds a locked 60fps in open-world traversal and combat.

Ghost of YoteiPS5 ProPro enhancedBalanced RT (Unlocked)40 fps (peaks 60)1440p–1800p dynamic → 4K
120 Hz outputVRRPSSRRay tracingpssr

Delivers higher visual fidelity than RT Pro mode.

Ghost of YoteiPS5Performance60 fps1080p–1440p dynamic → 4K
120 Hz outputtemporal

Holds a locked 60fps in open-world traversal and combat.

Ghost of YoteiPS5Balanced RT40 fps (peaks 60)1440p → 4K
120 Hz outputVRRRay tracing

Brings ray tracing features to base PS5 at target frame rates above 30fps.

Assassin's Creed ShadowsPS5 ProPro enhancedBalanced Mode40 fps4K
120 Hz outputRay tracingtemporal

Includes RTGI without RT reflections. Higher internal resolution and cleaner presentation than base PS5 balanced mode.

Assassin's Creed ShadowsPS5Balanced Mode40 fps4K
120 Hz outputRay tracingtemporal

Includes RTGI but lacks RT reflections. Shares shadowmap resolution with Performance mode but retains strand-based hair.

Mafia: The Old CountryPS5 ProPro enhancedPerformance60 fps1440p
120 Hz outputVRRnative

Dynamic resolution around QHD to protect the frame rate. On PS5 Pro this mode runs at a higher dynamic resolution.

Mafia: The Old CountryPS5 ProPro enhancedQuality30 fps4K
120 Hz outputVRRnative

Highest internal resolution and full effects set for the game's Sicilian countryside. On PS5 Pro this mode runs at a higher dynamic resolution.

Ghostwire: TokyoPS5HFR Quality Mode (120Hz Output)unlocked, up to 70 fps1080p
120 Hz outputRay tracing

Retains hardware RT support at ~1080p resolution.

Ghostwire: TokyoPS5HFR Performance Mode (120Hz Output)Unknown1080p
120 Hz output

Ray tracing disabled at ~1080p resolution.

Death Stranding 2: On the BeachPS5 ProPro enhancedPerformance Mode60 fpsUnknown
120 Hz outputVRR

Internal resolution is slightly higher than 1440p with cleaner presentation and extra distant detail over base PS5. Visually almost identical to Quality Mode.

Death Stranding 2: On the BeachPS5Performance Mode60 fps1440p
120 Hz outputVRR

Runs at 1440p internal resolution with slightly more pixel break-up on fine details compared to Quality Mode or PS5 Pro.

AvowedPS5 ProPro enhancedBalanced Mode40 fpsUnknown
120 Hz outputVRRRay tracingfsr2

Visual output similar to standard PS5 Balanced mode.

AvowedPS5Balanced Mode40 fpsUnknown
120 Hz outputVRRRay tracingfsr2

Maintains high visual settings with minor shadow distance reductions in town hub areas.

The Last of Us Part II RemasteredPS5 ProPro enhancedPerformance Mode60 fps (peaks 100)1440p
120 Hz outputVRRnative

Native 1440p presentation without dynamic resolution scaling or upsampling. Features denser foliage, reduced LOD pop-in, and improved texture filtering compared to the PS4 release.

The Last of Us Part II RemasteredPS5 ProPro enhancedFidelity Mode40 fps (peaks 60)4K
120 Hz outputVRRnative

Native 4K rendering delivering increased clarity for fine details like individual blades of grass, maintaining identical asset settings to Performance Mode.

The Last of Us Part II RemasteredPS5Performance Mode60 fps (peaks 100)1440p
120 Hz outputVRRnative

Native 1440p presentation without dynamic resolution scaling or upsampling. Features denser foliage, reduced LOD pop-in, and improved texture filtering compared to the PS4 release.

The Last of Us Part II RemasteredPS5Fidelity Mode40 fps (peaks 60)4K
120 Hz outputVRRnative

Native 4K rendering delivering increased clarity for fine details like individual blades of grass, maintaining identical asset settings to Performance Mode.

Star Wars OutlawsPS5 ProPro enhancedBalanced40 fps4K
Requires 120 HzVRRPSSRRay tracingpssr

Balanced preset reconstructed with PSSR.

Stellar BladePS5 ProPro enhancedPro60 fps (peaks 80)Unknown
120 Hz outputPSSRpssr

PSSR upscaling provides a temporally stable image, eliminating pixel crawl and TAA shimmer. Minor flickering artifacts on sun flare effects.

Monster Hunter WildsPS5 ProPro enhancedFrame-rate Mode60 fps (peaks 80)1080p
120 Hz outputVRRPSSRpssr

Uses PSSR for anti-aliasing over a 1080p rendering resolution, yielding a soft but temporally clean image without aliasing or flickering foliage; uses SSR for water reflections.

Monster Hunter WildsPS5 ProPro enhancedBalanced Mode40 fps1404p
120 Hz outputVRRPSSRRay tracingpssr

Renders at around 1404p with PSSR and includes ray-traced reflections, offering a sharper image than frame-rate mode while avoiding aliasing.

Monster Hunter WildsPS5 ProPro enhancedResolution Mode30 fps (peaks 45)1728p–1944p dynamic
120 Hz outputVRRPSSRRay tracingpssr

Features ray-traced reflections on water bodies and dynamic internal resolution between 1728p and 1944p cleaned up by PSSR, though RT reflections exhibit noise and pop-in.

Monster Hunter WildsPS5Balanced Mode40 fps1224p → 4K
120 Hz outputVRRtemporal

Uses screen-space reflections without ray tracing support.

Monster Hunter WildsPS5Resolution Mode30 fps1656p → 4K
120 Hz outputVRRtemporal

Uses standard TAA and low-resolution screen-space reflections on water.

The First DescendantPS5 ProPro enhancedFidelity Mode (Frame Generation)90 fps2240x1260 → 3840x2160
120 Hz outputfsr3

Fixed 2240x1260 internal resolution with FSR 3 frame generation.

The First DescendantPS5 ProPro enhancedBalanced Mode (Frame Generation)90 fps1920x1080 → 3840x2160
120 Hz outputfsr3

Fixed 1080p internal resolution with FSR 3 frame generation.

The First DescendantPS5 ProPro enhancedPerformance Mode (Frame Generation)90 fps1494x840 → 2560x1440
120 Hz outputfsr3

Fixed 1494x840 internal resolution with FSR 3 frame generation.

The First DescendantPS5 ProPro enhancedBalanced Mode40 fps2080x1170–3840x2160 dynamic → 3840x2160
120 Hz outputfsr3

Dynamic 2080x1170 to 3840x2160 internal resolution reconstructed with FSR 3 to 4K.

The First DescendantPS5Performance Mode (Frame Generation)90 fps1494x840 → 2560x1440
120 Hz outputfsr3

Fixed 1494x840 internal resolution with FSR 3 frame generation.

The First DescendantPS5Fidelity Mode (Frame Generation)90 fps2240x1260 → 3840x2160
120 Hz outputfsr3

Fixed 2240x1260 internal resolution with FSR 3 frame generation.

The First DescendantPS5Balanced Mode (Frame Generation)90 fps1920x1080 → 3840x2160
120 Hz outputfsr3

Fixed 1080p internal resolution with FSR 3 frame generation.

The First DescendantPS5Balanced Mode40 fps2080x1170–3840x2160 dynamic → 3840x2160
120 Hz outputfsr3

Dynamic 2080x1170 to 3840x2160 internal resolution reconstructed with FSR 3 to 4K.

Monster Hunter RisePS5Frame-Rate Mode60 fps (peaks 120)2016x1134
120 Hz outputVRR

Renders at 70% image scale (2016x1134). Disables ambient occlusion, swaying foliage, and high-res textures with low shadow quality.

Monster Hunter RisePS5Default Mode60 fps3840x2160
120 Hz outputVRRnative

100% image scale native 4K rendering with high-res textures, high texture filtering, medium shadows, ambient occlusion, and foliage sway enabled.

Monster Hunter RisePS5Prioritise Graphics Mode60 fps4800x2700 → 3840x2160
120 Hz outputVRR

125% image scale rendering internally at 4.8K (4800x2700) supersampled down to 4K output. Includes high shadow quality and maxed visual toggles.

Directive 8020PS5 ProPro enhancedBalanced40 fps1440p → 4K
Requires 120 HzPSSRRay tracingpssr

Native 1440p reconstructed to 4K; requires a 120Hz display.

Directive 8020PS5Balanced40 fps1152p–1440p dynamic → 4K
Requires 120 HzRay tracingTSR

Dynamic 1152p-1440p to 4K; needs a 120Hz display.

Mortal Kombat 1PS5Standard Mode60 fps1800p–2160p dynamic → 4K
120 Hz output

Dynamic 4K resolution scaling down to around 1800p in GPU-heavy scenarios. Scripted intros, fatalities, and outros capped at 30fps display at full 4K with added depth of field, motion blur, and expanded shadow maps.

Dragon's Dogma IIPS5 ProPro enhancedPerformance Mode60 fps (peaks 105)720p → 4K
120 Hz outputPSSRpssr

Renders natively at 720p upscaled to 4K via PSSR. Low base resolution results in heavy sub-pixel foliage breakup, grass pixelation, and flickering ambient occlusion in motion.

Dragon's Dogma IIPS5Performance Mode60 fps1536x1728 → 4K
120 Hz outputcheckerboard

Checkerboard 1536x1728 rendering. Maintains fine details without PSSR breakup, but resolution is noticeably lower than 4K output.

Assassin's Creed Black Flag ResyncedPS5 ProPro enhancedBalanced40 fps4K (upscaled)
Requires 120 HzVRRPSSRRay tracingpssr

Extended ray tracing with a noticeably higher internal resolution than Performance.

Assassin's Creed Black Flag ResyncedPS5Balanced40 fps4K (upscaled)
Requires 120 HzVRRRay tracingTemporal upscaling

Extended ray tracing (GI + reflections) at a higher internal resolution than Performance.

Quick answers

What is the difference between 120 FPS and 120Hz?
120 Hz is how often the display refreshes; 120 FPS is how many frames the game actually renders each second. A PS5 game can output over a 120 Hz signal while running at 40, 80 or 90 FPS — only a genuine 120 FPS mode delivers 120 rendered frames per second.
Do you need a 120Hz display for 120 FPS on PS5?
To display a 120 FPS game mode, the display and HDMI connection must support 120 Hz at the selected output resolution. HDMI 2.1 is required for 4K at 120 Hz on PS5, but compatible displays may support 120 Hz at lower resolutions such as 1080p or 1440p without requiring 4K/120 capability. PS5 VRR support has its own HDMI 2.1 compatibility requirements.
Does PS5 Pro support more high-frame-rate modes?
Often, yes. The extra GPU headroom and PSSR let several games hold a 120 FPS mode at a higher internal resolution, or add ray tracing to a 60 FPS mode. It does not add 120 FPS to games that never shipped such a mode.
How do you enable 120Hz output on PS5?
Connect the console to a compatible 120 Hz input/display, then go to Settings → Screen and Video → Video Output and set 120 Hz Output to Automatic. Some games also expose their own 120 Hz toggle in the in-game graphics options.