PS5 Games That Run at 120 FPS
Every PS5 and PS5 Pro game with a verified 120 FPS mode, listing the mode name, frame-rate target, resolution and image-quality trade-off.
A 120 Hz display can refresh 120 times per second, but a game using a 120 Hz output does not necessarily run at 120 FPS. PSFoundry lists genuine 120 FPS modes separately from 40/80/90 FPS HFR modes that simply require a 120 Hz display.
| Game | Console | Mode | Frame rate | Resolution | Notes |
|---|---|---|---|---|---|
| God of War | PS5 ProPro enhanced | High Frame Rate Performance | 120 fps | 1440p | 120 Hz outputVRRtemporal Maintains 1440p output with temporal upscaling and Performance mode visual settings. |
| God of War | PS5 | High Frame Rate Performance | 120 fps | 1440p | 120 Hz outputVRRtemporal Maintains 1440p output with temporal upscaling and Performance mode visual settings. |
| Hollow Knight | PS5 Pro | 120Hz Mode | 120 fps | Unknown | 120 Hz output Outputs in 120Hz container mode on PS5 Pro hardware. |
| Hollow Knight | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output Operates at 120fps in 120Hz output mode to provide enhanced motion clarity. |
| Resident Evil 2 | PS5 Pro | 120Hz Mode | 120 fps | Unknown | 120 Hz output Holds an almost perfect 120fps lock on PS5 Pro. |
| Resident Evil 2 | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output Runs in an unlocked window between 90fps and 120fps. |
| God of War Ragnarök | PS5 | High Frame Rate Performance Mode | 120 fps | 1440p | 120 Hz outputVRRtemporal Fixed 1440p output utilizing temporal upscaling. Shares the same reduced visual settings preset as the standard 60fps Performance mode. |
| Hellblade: Senua's Sacrifice | PS5 ProPro enhanced | Performance | 120 fps | 1080p | 120 Hz outputPSSRpssr Lowest resolution of the three modes, no ray tracing. |
| Hellblade: Senua's Sacrifice | PS5 | Performance | 120 fps | 1080p | 120 Hz outputtemporal Lowest resolution of the three modes, no ray tracing. |
| Resident Evil 7: Biohazard | PS5 Pro | 120Hz Mode | 120 fps | Unknown | 120 Hz output Continues to perform well on PS5 Pro hardware. |
| Resident Evil 7: Biohazard | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output Runs well on standard PS5 hardware. |
| Fortnite | PS5 ProPro enhanced | 120fps Mode | 120 fps | Unknown | tsr Identical visual presentation to base PS5, omitting high-end Unreal Engine 5 features. |
| Fortnite | PS5 | 120fps Mode | 120 fps | Unknown | Pares back advanced UE5 visual settings for maximum responsiveness. |
| Doom Eternal | PS5 ProPro enhanced | 120Hz Mode | 120 fps | 1584p | 120 Hz output Tops out at 1584p and produces a noticeably blurrier image compared to 60fps modes. |
| Doom Eternal | PS5 | 120Hz Mode | 120 fps | 1584p | 120 Hz output Tops out at 1584p and produces a noticeably blurrier image compared to 60fps modes. |
| Destiny 2 | PS5 | Crucible 120Hz Mode | 120 fps | 1520x1440 → 1440p | 120 Hz output Targets 1440p output with horizontal dynamic resolution scaling dropping to a minimum of 1520x1440. |
| Resident Evil 4 | PS5 ProPro enhanced | 120Hz Mode (Performance) | 120 fps | 1536x864 → 4K | 120 Hz outputVRRPSSRpssr Internal resolution of 1536x864 upscaled to 4K using PSSR. RT disabled. |
| Resident Evil 4 | PS5 ProPro enhanced | 120Hz Mode (Resolution) | 120 fps | 1536x864 → 4K | 120 Hz outputVRRPSSRRay tracingpssr 1536x864 resolution upscaled to 4K via PSSR with Ray Tracing active. |
| Apex Legends | PS5 Pro | 120Hz | 120 fps | 1440p | Requires 120 Hznative Resolution drops to a dynamic 1440p to sustain the higher frame rate. |
| Apex Legends | PS5 | 120Hz | 120 fps | 1440p | Requires 120 Hznative Resolution drops to a dynamic 1440p to sustain the higher frame rate. |
| Hollow Knight: Silksong | PS5 Pro | 120Hz Mode | 120 fps | Unknown | 120 Hz output Appears to operate in a 120Hz output mode. |
| Hollow Knight: Silksong | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output Reported to target and maintain 120fps, improving motion clarity. |
| Borderlands 3 | PS5 | Performance Mode | 120 fps | 810p–1080p dynamic → 1080p | 120 Hz output Targets native 1080p output with dynamic resolution scaling reaching as low as 1440x810 in cutscenes. |
| Resident Evil 3 | PS5 Pro | 120Hz Mode | 120 fps | Unknown | 120 Hz output Delivers an almost perfect 120fps lock on PS5 Pro. |
| Resident Evil 3 | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output Fluctuates between 90fps and 120fps. |
| Resident Evil Village | PS5 ProPro enhanced | 120Hz Mode (RT Off) | 120 fps | 1536x864 → 4K | 120 Hz outputPSSRpssr Fixed 1536x864 upscaled to 4K via PSSR. Ray tracing features disabled. |
| Resident Evil Village | PS5 ProPro enhanced | 120Hz Mode (RT On) | 120 fps | 1536x864 → 4K | 120 Hz outputPSSRRay tracingpssr Fixed 1536x864 reconstructed to 4K with PSSR and ray tracing enabled. |
| Rainbow Six Siege | PS5 | Performance Mode | 120 fps | Unknown | Targets 120 FPS. |
| Valorant | PS5 Pro | Performance | 120 fps | Unknown | Requires 120 Hznative Resolution is reduced to sustain the higher frame rate. |
| Valorant | PS5 | Performance | 120 fps | Unknown | Requires 120 Hznative Resolution is reduced to sustain the higher frame rate. |
| Marvel Rivals | PS5 ProPro enhanced | High Frame Rate Mode | 120 fps | Unknown | Offers higher resolutions on PS5 Pro compared to standard PS5. |
| Inscryption | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output |
| Sea of Thieves | PS5 | 120Hz Mode | 120 fps | 1080p | 120 Hz output Reduces display resolution to 1080p and degrades shadow quality and draw distance. |
| Dying Light 2: Stay Human | PS5 ProPro enhanced | Performance | unlocked, up to 120 fps | 1440p → 4K | 120 Hz outputVRRPSSRPSSR Lower internal resolution than Balanced in exchange for headroom above 60 FPS on a VRR display. |
| Dying Light 2: Stay Human | PS5 | Performance Mode | unlocked, up to 120 fps | 1080p | 120 Hz outputVRRFSR Lowest resolution mode on base PS5, tuned purely for frame rate. |
| A Plague Tale: Requiem | PS5 | Performance Mode (120Hz Display) | 120 fps | 1080p | 120 Hz outputnative Same visual concessions as standard Performance Mode, but rat animation refresh rate updates at 60fps. |
| The Finals | PS5 ProPro enhanced | 120Hz Mode | 120 fps | Unknown | Requires 120 HzPSSRRay tracing Same feature set as the standard mode, resolved through PSSR 2 since Update 10.3.0. Embark has not published the resolution range used at 120Hz and no independent measurement exists yet. |
| The Finals | PS5 | 120Hz Mode | 120 fps | Unknown | Requires 120 HzRay tracing Same feature set as the standard mode, including RTXGI global illumination. Embark has not published the resolution range used at 120Hz and no independent measurement exists yet, so image quality in this mode is not verified. |
| Deep Rock Galactic | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output |
| Final Fantasy XIV Online | PS5 | 120Hz Mode (1440p) | unlocked, up to 120 fps | 1440p | 120 Hz outputVRR Utilises TSCMAA anti-aliasing and GTAO standard ambient occlusion with high grass density and high-quality textures. |
| Call of Duty: Black Ops 6 | PS5 ProPro enhanced | 120Hz Mode | 120 fps | 1440p | 120 Hz outputtemporal Disables PSSR and PS5 Pro visual enhancements, using internal 1440p rendering with in-house TAA equivalent to base PS5 settings. |
| Call of Duty: Black Ops 6 | PS5 | 120Hz Mode | 120 fps | 1920x2160–3840x2160 dynamic → 4K | 120 Hz outputtemporal Uses custom TAA. |
| Call of Duty: Black Ops Cold War | PS5 | 120Hz Performance Mode | 120 fps | 1080p–1200p dynamic | 120 Hz outputtemporal Disables ray tracing and lowers resolution to around 1200p, occasionally dropping to 1080p. |
| Call of Duty: Modern Warfare III | PS5 | 120Hz Mode | 120 fps | 1080p–4K dynamic → 4K | 120 Hz outputVRRtemporal Retains the same 1080p to 4K dynamic resolution scale and temporal reconstruction as the 60Hz mode. |
| Call of Duty: Modern Warfare II | PS5 | 120Hz Mode | 120 fps | 1080p–4K dynamic → 4K | Requires 120 HzVRRtemporal Visual settings and dynamic resolution scaling behavior closely match the 60Hz mode. |
| Hades II | PS5 Pro | Standard | 120 fps | Unknown | 120 Hz output No graphics or performance options: the console build runs at full quality by design. |
| Hades II | PS5 | Standard | 120 fps | Unknown | 120 Hz output No graphics or performance options: the console build runs at full quality by design. |
| Prince of Persia: The Lost Crown | PS5 | 120Hz Mode | 120 fps | 4K | Requires 120 HzVRRnative Native 4K resolution with post-process anti-aliasing (FXAA/SMAA) providing crisp visual clarity. |
| Gran Turismo 7 | PS5 ProPro enhanced | Frame Rate Mode (120Hz) | 120 fps | Unknown | 120 Hz outputVRRtemporal Disables ray tracing entirely. Native 4K TAA is recommended over PSSR due to PSSR's 2ms per frame overhead. |
| Ninja Gaiden 4 | PS5 ProPro enhanced | 120 FPS Mode | 120 fps | 720p | Requires 120 Hz Sacrifices SSR, motion blur, and select particle effects at 720p. |
| Ninja Gaiden 4 | PS5 | 120 FPS Mode | 120 fps | 720p | Requires 120 Hz Sacrifices SSR, motion blur, and select particle effects at 720p. |
| Mina the Hollower | PS5 Pro | 120fps | 120 fps | 4K | Requires 120 HzVRR Native 4K pixel art with HDR support; auto scaling keeps it pixel-perfect. |
| Mina the Hollower | PS5 | 120fps | 120 fps | 4K | Requires 120 HzVRR Native 4K pixel art with HDR support; auto scaling keeps it pixel-perfect. |
| F1 23 | PS5 | Performance Mode | 120 fps | 720p–1440p dynamic → 1440p | Requires 120 Hz Target output resolution is 1440p with internal resolution dropping to 720p at worst, resulting in reduced visual clarity. |
| Grid Legends | PS5 | 120fps Mode | 120 fps | 1440p | Resolution reduced to 1440p alongside reductions in various graphical settings. |
| Quake II | PS5 | Standard Mode | 120 fps | 4K | Renders up to 4K with updated MD5 skeleton models, per-pixel dynamic lights, and light map improvements. |
| F1 24 | PS5 ProPro enhanced | Performance Mode | 120 fps | 1440p → 4K | 120 Hz outputtemporal Outputs at 4K using TAAU from a dynamic, mostly static 1440p internal resolution. Uses planar reflections and cube maps. |
| F1 24 | PS5 | Performance Mode | 120 fps | 1080p–1440p dynamic | 120 Hz output Renders with dynamic resolution scaling between 1080p and 1440p. |
| Trigger Witch | PS5 | 120Hz Mode | 120 fps | Unknown | 120 Hz output Capable of outputting at 120fps on compatible displays. |
| Asteroids: Recharged | PS5 | 120 FPS Mode | 120 fps | Unknown | Documented as targeting 120fps performance on PS5. |
| Rainbow | PS5 | Enhanced Performance Mode | 120 fps | Unknown | Targets 120 FPS for high-framerate gameplay. |
Quick answers
- What is the difference between 120 FPS and 120Hz?
- 120 Hz is how often the display refreshes; 120 FPS is how many frames the game actually renders each second. A PS5 game can output over a 120 Hz signal while running at 40, 80 or 90 FPS — only a genuine 120 FPS mode delivers 120 rendered frames per second.
- Do you need a 120Hz display for 120 FPS on PS5?
- To display a 120 FPS game mode, the display and HDMI connection must support 120 Hz at the selected output resolution. HDMI 2.1 is required for 4K at 120 Hz on PS5, but compatible displays may support 120 Hz at lower resolutions such as 1080p or 1440p without requiring 4K/120 capability. PS5 VRR support has its own HDMI 2.1 compatibility requirements.
- Does PS5 Pro support more high-frame-rate modes?
- Often, yes. The extra GPU headroom and PSSR let several games hold a 120 FPS mode at a higher internal resolution, or add ray tracing to a 60 FPS mode. It does not add 120 FPS to games that never shipped such a mode.
- How do you enable 120Hz output on PS5?
- Connect the console to a compatible 120 Hz input/display, then go to Settings → Screen and Video → Video Output and set 120 Hz Output to Automatic. Some games also expose their own 120 Hz toggle in the in-game graphics options.