Call of Duty: Black Ops 6 cover art
2024 PS5 Pro Enhanced

Call of Duty: Black Ops 6

Performance overview

Call of Duty: Black Ops 6 runs smoothly at 60fps on base PS5 during campaign gameplay, though split-screen action incurs frame drops to 50fps, and its 120Hz mode drops to around 95fps. On PS5 Pro, the 60Hz mode receives notable graphical enhancements including dynamic 1440p upscaled to 4K via PSSR, screen-space global illumination, upgraded SSR and SSAO, and 2-4x shadow map resolution while maintaining a locked 60fps. PS5 Pro also introduces a unique anti-lag VRR feature delivering 80-90fps on 120Hz VRR displays, as well as a 120Hz mode running up to 35% faster than base PS5.

Graphics modes on PlayStation 5 Pro

88
Great
Editorial summary

PS5 Pro provides a substantial upgrade over base PS5. Its default 60Hz mode adds graphical refinements and locks performance at 60fps even in split-screen, with anti-lag VRR boosting rates to 80-90fps. The 120Hz mode disables visual upgrades but dramatically narrows frame drops compared to standard hardware.

Features 4K PSSR upscaling in 60Hz mode, screen-space global illumination, enhanced SSR and SSAO, 2-4x higher shadow resolution, an anti-lag VRR mode reaching 80-90fps, and a 35% framerate improvement in 120Hz mode.

60Hz Standard Mode

PS5 Pro
Recommended
Target FPS
60
Typical FPS
60–120
Output
4K
Internal
1280x1440–2560x1440
pssrPSSRVRR120 Hz

Uses PSSR to upscale dynamic 1440p to 4K. Features SSGI, improved SSR, upgraded SSAO, and 2-4x higher shadow map resolution.

120Hz Mode

PS5 Pro
Target FPS
120
Typical FPS
100–120
Output
Internal
1440p–1440p
temporal120 Hz

Disables PSSR and PS5 Pro visual enhancements, using internal 1440p rendering with in-house TAA equivalent to base PS5 settings.

Graphics modes on PlayStation 5

80
Great
Editorial summary

Base PS5 delivers an accurate 60fps in single-player campaign using standard temporal anti-aliasing. However, split-screen action causes frame drops to 50fps, and the 120Hz performance mode dips into the mid-90s under heavy load.

120Hz Mode

PS5
Target FPS
120
Typical FPS
95–120
Output
4K
Internal
1920x2160–3840x2160
temporal120 Hz

Uses custom TAA.

60Hz Standard Mode

PS5
Recommended
Target FPS
60
Typical FPS
50–60
Output
Internal
temporal

Uses custom TAA reconstruction.

Graphics modes on PlayStation 4 Pro

61
Fair
Editorial summary

PS4 Pro targets dynamic 1512p and holds 60fps much better than the base model, though drops into the 50s occur during action. It is the only console tested that uses v-sync to prevent screen tearing, though checkpoint hitches remain an issue.

Standard Mode

PS4 Pro
Recommended
Target FPS
60
Typical FPS
50–60
Output
1512p
Internal
1512p

Dynamic 1512p target scaling on horizontal axis. Uses cut-down visual settings compared to PS5.

Graphics modes on PlayStation 4

64
Fair
Editorial summary

Base PS4 struggles significantly, targeting dynamic 1080p while lurching between 40-60fps in combat. Severe visual cutbacks include removed character shadows, disabled reflections, texture pop-in, and severe checkpoint loading hitches.

Standard Mode

PS4
Recommended
Target FPS
60
Typical FPS
40–60
Output
1080p
Internal
960x1080–1920x1080

Dynamic 1080p scaling down to 960x1080. Screen space reflections and NPC character shadows disabled; lower texture and skin shader quality with heavy LOD pop-in.

PS5 vs PS5 Pro

Side-by-side comparison of graphics modes, resolution and technical features.

Significant upgrade

PS5 Pro provides enhanced graphical settings (SSGI, upgraded SSR, higher shadow map resolution), cleaner 4K output via PSSR, an innovative anti-lag VRR feature boosting framerates to 80-90fps, and a 35% framerate gain in 120Hz mode.

PlayStation 5
Performance Score
80Great
Recommended mode
60Hz Standard Mode
Modes available
2
Peak target FPS
120
PSSR
No
Ray tracing
No
VRR
Yes
120 Hz support
Yes
PS5 Pro Enhanced
No
PlayStation 5 Pro
Performance Score
88Great
Recommended mode
60Hz Standard Mode
Modes available
2
Peak target FPS
120
PSSR
Yes
Ray tracing
No
VRR
Yes
120 Hz support
Yes
PS5 Pro Enhanced
Yes

Known issues

Checkpoint Save Hitches
minor

Brief cluster of dropped frames whenever the game triggers an auto-save checkpoint.

Status: ActiveType: performancePlatform: PS5
PSSR Denoising Artifacts and Flickering
minor

PSSR exhibits white, flickering pixel noise in shaded/dark areas and mild texture smearing on fine details like cloth due to lack of specialized denoising fine-tuning.

Status: ActiveType: visualPlatform: PS5 Pro
Severe Traversal Stutter and Extended Checkpoint Hitches
major

Prolonged freeze hitches during checkpoint saves and streaming stutters when moving between open areas due to HDD bandwidth limitations.

Status: ActiveType: performancePlatform: PS4
PSSR Flickering and Detail Smearing
moderate

White flickering pixels appear in certain scenarios alongside smearing on ultra-fine details due to PSSR not being fine-tuned for denoising shadows, variable rate shading, and screen-space reflections.

Status: ActiveType: visualPlatform: PS5 Pro

Video analysis

Independent technical videos referenced in our analysis.

COD: Black Ops 6 PS5 vs. PS5 Pro Comparison | Graphics ...
YouTube
YouTube

# COD: Black Ops 6 PS5 vs. PS5 Pro Comparison | Graphics, Resolution and FPS Test ### [THE MOST UNNECESSARY CALL OF DUTY EVER.](https://www.youtube.com/watch?v=8qdYsgZyAt4) [![](https://i.ytimg.com/vi/kNZc7c1meTU/hqdefault.jpg?sqp=-oaymwEnCNACELwBSFryq4qpAxkIARUAAIhCGAHYAQHiAQoIGBACGAY4AUAB&rs=AOn4CLC7lh7APcgYvCv8ucsj9GiG3_g5zQ)\ \ 52:27](https://www.youtube.com/watch?v=kNZc7c1meTU&pp=ugUEEgJlbtIH

COD: Black Ops 6 Final Technical Review | Xbox Series S vs ...
YouTube
YouTube

Go to channel Digital Foundry · Call of Duty: Black Ops 6 - Every Console Tested - Is Last Gen Still Viable? Digital Foundry•210K views · 24:47.

Call of Duty: Black Ops 6 - Every Console Tested - Is Last Gen ...
YouTube
YouTube

Call of Duty: Black Ops 6 PS5 Pro Upgrades Tested + Tech Deep Dive! Digital Foundry · 141K views ; Call of Duty Modern Warfare Xbox One X/S vs PS4 ...

Black Ops 6 PS5 Pro Update Is Nuts, Half-Life 3, PlayStation's ...
YouTube
YouTube

The latest in gaming news is about the Call of Duty Black Ops 6 PS5 Pro enhanced settings covered by Digital Foundry, and yes Half-Life 3 ...

Call of Duty: Black Ops 6 PS5 Pro Upgrades Tested + Tech ...
YouTube
YouTube

Call of Duty: Black Ops 6 PS5 Pro Upgrades Tested + Tech Deep Dive ... Digital Foundry•298K views.

Black Ops 6 on PS5 Pro: What's Been Upgraded?
YouTube
YouTube

Go to channel Digital Foundry · Call of Duty: Black Ops 6 PS5 Pro Upgrades Tested + Tech Deep Dive! Digital Foundry•141K views · 21:42.

External links open in a new tab. PSFoundry is not affiliated with the linked publications.

Frequently asked

Answers built from the verified data on this page.

What frame rate does Call of Duty: Black Ops 6 run at on PS5 Pro?

On PS5 Pro, Call of Duty: Black Ops 6 offers 2 graphics modes: 60Hz Standard Mode targets 60 FPS at 4K; 120Hz Mode targets 120 FPS.

What frame rate does Call of Duty: Black Ops 6 run at on PS5?

On PS5, Call of Duty: Black Ops 6 offers 2 graphics modes: 120Hz Mode targets 120 FPS at 4K; 60Hz Standard Mode targets 60 FPS.

Does Call of Duty: Black Ops 6 support 120 Hz on PlayStation?

Yes. 60Hz Standard Mode on PS5 Pro, 120Hz Mode on PS5 Pro, 120Hz Mode on PS5 run with 120 Hz output on a compatible display.

Does Call of Duty: Black Ops 6 use PSSR on PS5 Pro?

Yes. At least one PS5 Pro graphics mode of Call of Duty: Black Ops 6 uses PSSR, Sony's machine-learning upscaler, according to the sources cited in our analysis.

Is Call of Duty: Black Ops 6 worth playing on PS5 Pro?

PS5 Pro provides enhanced graphical settings (SSGI, upgraded SSR, higher shadow map resolution), cleaner 4K output via PSSR, an innovative anti-lag VRR feature boosting framerates to 80-90fps, and a 35% framerate gain in 120Hz mode.

What is the PSFoundry Performance Score of Call of Duty: Black Ops 6?

Call of Duty: Black Ops 6 scores 88/100 on PS5 Pro. The Performance Score measures technical performance only — frame rate, image quality, graphics modes, visual features, responsiveness, loading and stability — not how good the game is.

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