This page is based on editorial impressions. Measured technical data is added as soon as independent testing is published.

Hell is Us
Hell is Us runs on Unreal Engine 5 and ships with a 60 fps performance target on PS5, but hands-on testing describes a frame rate that fluctuates rather than holding 60, with stutter during traversal and area transitions. PS5 Pro adds PSSR upscaling: reviewers report a visibly sharper image, far fewer pop-ins and steadier performance than base PS5, although side-by-side comparisons also flag artefacts in the PSSR implementation, which was later revised in an update. No pixel-count or frame-time analysis has been published for either console yet, so internal and output resolutions, ray tracing status and 120 Hz support remain unverified.
Graphics modes on PlayStation 5 Pro
PS5 Pro build uses PSSR reconstruction; the implementation was revised in a later update.
Performance (PSSR)
PS5 ProEditorialNoticeably sharper image than base PS5; resolution figures unverified.
Graphics modes on PlayStation 5
Performance
PS5EditorialInternal and output resolution, upscaling method and ray tracing status are unverified — no pixel-count analysis exists.
PS5 vs PS5 Pro
Side-by-side comparison of graphics modes, resolution and technical features.
| Metric | PS5 | PS5 Pro |
|---|---|---|
| PSFoundry Score | Unknown | Unknown |
| Recommended mode | Performance | Performance (PSSR) |
| Modes available | 1 | 1 |
| Peak target FPS | 60 | 60 |
| PSSR | No | Yes |
| Ray tracing | No | No |
| VRR | Yes | Yes |
| 120 Hz support | No | No |
| PS5 Pro Enhanced | No | Yes |
- PSFoundry Score
- Unknown
- Recommended mode
- Performance
- Modes available
- 1
- Peak target FPS
- 60
- PSSR
- No
- Ray tracing
- No
- VRR
- Yes
- 120 Hz support
- No
- PS5 Pro Enhanced
- No
- PSFoundry Score
- Unknown
- Recommended mode
- Performance (PSSR)
- Modes available
- 1
- Peak target FPS
- 60
- PSSR
- Yes
- Ray tracing
- No
- VRR
- Yes
- 120 Hz support
- No
- PS5 Pro Enhanced
- Yes
Known issues
Testers report occasional stutters while the 60 fps mode is active, most noticeable during traversal and area transitions.
After one cutscene the frame rate drops to roughly 30 fps until the player fast-travels or reloads the save.
Lighting, shadow and object pop-in, plus audio crunching around waterfalls, doors and the fast-travel menu.
Video analysis
Independent technical videos referenced in our analysis.
Editor-approved YouTube technical reviews for this title will appear here once curated.
Sources and verification
Every technical claim on this page is attributed. Nothing is estimated.
PSFoundry is primarily a source-based database. A game is only marked as personally tested when PSFoundry has directly tested it. All other technical information is attributed to its original source.
No individual source has been attached to this page yet.
Frequently asked
Answers built from the verified data on this page.
What frame rate does Hell is Us run at on PS5 Pro?
On PS5 Pro, Hell is Us offers 1 graphics mode: Performance (PSSR) targets 60 FPS.
What frame rate does Hell is Us run at on PS5?
On PS5, Hell is Us offers 1 graphics mode: Performance targets 60 FPS.
Does Hell is Us use PSSR on PS5 Pro?
Yes. At least one PS5 Pro graphics mode of Hell is Us uses PSSR, Sony's machine-learning upscaler, according to the sources cited in our analysis.
Patch history
Only updates that changed graphics modes, resolution, frame rate or visual features.
We only log updates with a documented effect on graphics modes, resolution, frame rate or visual features. None have been verified for this title yet.
The players' verdict
Recent player impressions of how the game runs on PS5 and PS5 Pro.
“Occasional frame rate stutters occur. After a certain cutscene the framerate seemingly drops to around 30.”
“The PS5 Pro version is noticeably sharper with far fewer pop-ins and feels more stable than base PS5.”
Related analyses
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